This shotgun combines elements from the Bloodlines, Bankroll, and Final Reprieve blueprints.
From our base Final Reprieve, we kept No Stock. Then, I swapped out the 12 Round Mags for the 25 Round Drum Mag – it gives the most reserve ammo outside of the Fully Loaded perk – and brought in the Stippled Grip Tape. Both attachments are from the Bankroll blueprint, found in the ‘Fool’s Gold II’ Store bundle from Season Three.
The last physical attachment is the 5mW Laser from the Bloodlines blueprint, unlocked at Tier 81 of the Season Four Battle Pass.
Finally, I loaded up FMJ for my weapon perk, which gives all my shots increased penetration through walls and enemy equipment, including Killstreaks.
This configuration can punish entire squads or enemy waves, including their equipment and Killstreaks, without slowing an Operator down too much or having the need to reload often. The Grip Tape, Laser, and No Stock minimizes the weapon’s sprint to fire speed – the time it takes to fire after running – and maximizes movement speed so that the Drum Mag’s weight isn’t as much of an issue.
As for the Drum Mag and FMJ combo’s purpose, it is fantastic for destroying Killstreaks, such as Juggernauts. It also excels at wiping enemies off objectives, or clearing interior spaces, including through weak cover. For example, the Office or the Shanty Town in Shoot House has plywood walls that are flimsy enough for FMJ 12-Gauge shells to punch through them.
Honestly, the 1st Strike is the exact configuration I use for my primary weapon in Co-Op, as I love the Engineer role, as it gives me increased damage output towards armored targets and vehicles.
With that in mind, I pair the 1st Strike with a JOKR or Strela-P launcher along with a Thermite grenade. This way I can take out anything that may distract me or my squadmates from punching forward.
So, who’s ready to party up? I’ll see you online.