Behind Enemy Lines
Live fire exercise: Find and eliminate all hostiles in the A.O. as quickly as possible.
Loadout: Demolition Weapons
Map: Azhir Cave
*** = 1:30
** = 2:00
* = 2:30
Get blasting in this Trial and use demolitions to knock out 45 hostiles. You’ll start with a Combat Knife and two lethals: C4 and Thermite. From that, choose from various weapons including the MGL-32 Grenade Launcher and the M4A1 M203 - to kit out your loadout.
If this is your first run, consider the M4 and the Grenade Launcher. The M4A1 packs 30 round magazines and explosive underbarrel rounds, and the Grenade Launcher offers the most blasts per reload. Speedrunners who know the layout can opt for a single weapon to maintain top running speed with the Combat Knife.
Look for the red barrels! These are liberally scattered amongst the enemies here, and a single shot blows them up and can take down multiple enemies. Consider switching the M4A1 to single shot mode so you don’t waste ammo detonating them: wasted ammo equals more reloads equals a slower completion time.
Frequent UAV sweeps show where the enemies are located, but after your first or second run you should know where they are and plan a loop that hits everyone without stopping to check your intel. Try sticking to the right side of the map, blasting enemies along the way until you hit Road East, and then weaving into Cave East, out to the Main Road, and back for the finale in Cave West.
If you’re running low on ammo, don’t miss the two Ammo Crates: One by the guard post on Cliff Path and the other at the top of Main Road. Stopping to resupply cost precious time; make every shot count, so you only stop once. Extend your ammo reserves by using your C4 on clustered enemies and your Thermite on stragglers.
Price’s Alley
Sharpen your decision-making skills while engaging waves of mixed enemies and civilian targets.
*** = 12000
** = 10500
* = 9000
You’re given a semi-auto assault rifle equipped with a Hybrid Scope and tasked with shooting down as many hostile targets as possible over a course of four waves. Earn 100 points for each regular kill and 150 for a headshot. Shoot a civilian and lose 200 points.
Mount your weapon for the first wave and go for headshots: the targets will be lined up in a row, for easier extra headshot points. After that the targets will appear dispersed throughout the area, including moving targets in the last two waves. At this point, switch to your reflex sight every time new targets pop up so that you don’t miss enemies in the near corners.
Reload between waves and make every shot count — the higher your accuracy, the more bonus score you’ll earn at the end of the Trial.
Note: it’s possible to hit multiple targets with a collateral hit. That’s great when it’s a pair of hostiles, but watch out for enemy targets moving in front of civilians.