Thomas Wilson, Co-Studio Head, Beenox
“We had everything to prove and there’s nothing I like more than a good challenge,” Wilson said. “Recruiting experienced individuals proved to be a challenge back in 2005, so we turned to schools and hired what we considered the be most promising candidates of each program. In two years’ time, we shipped our first original title (published by Activision) with a team of young, talented and passionate game developers.”
In December 2012, Wilson stepped into the role of co-studio head, helping to lead Beenox toward collaborative efforts with fellow studios Toys for Bob and Vicarious Visions on the Skylanders series. Meanwhile Nour Polloni started a year prior as a Senior Producer.
“The speed in which the team adapted to this new universe, the passion that was invested in each aspect of the game, the deep commitment to quality and respect to the license was inspiring,” Polloni said. “The teamwork and mutual support between team members to accomplish our goals, not just within Beenox, but also with our partner studio, confirmed to me even more that Beenox is an incredible studio to be part of.”
This versatility brought them to assist with another franchise starting in 2015: Call of Duty. Their efforts began initially with a Call of Duty: Black Ops 3 port to previous-gen consoles, which then led to a collaboration with Raven Software to develop Call of Duty: Modern Warfare Remastered in 2016.
In 2018, Beenox would emerge as the franchise’s official PC studio starting with Call of Duty: Black Ops 4, working closely with Treyarch, where they also provided development support for some of the game’s Multiplayer content.