The Basics of Call of Duty®: Modern Warfare®: Ready… Aim… Fire
Learn the fundamentals and advanced techniques of using weapons in Modern Warfare and the art of knifing.
The Basics of Call of Duty®: Modern Warfare®: Ready… Aim… Fire
Learn the fundamentals and advanced techniques of using weapons in Modern Warfare and the art of knifing.
October 30, 2019
by James Mattone
Modern Warfare is nothing without its weapons. Sticks and stones may break bones, but they are far from effective against the high value targets you’ll be facing in Campaign and Special Ops, and next to useless on fellow Tier One Operators in Multiplayer.
How to effectively deal damage is one of the first things you learn in Call of Duty: Modern Warfare and is the main mechanic of the game itself, yet it is a common place of improvement across all skill levels.
Whether you are new to Call of Duty or a veteran looking to level up their game, this is your guide to dealing damage in Modern Warfare:
The Firing Range: Hip-Firing
Firing a weapon is done by simply tapping the fire button, typically right trigger on a controller. Depending on the weapon, pressing fire can provide a single shot, a burst, or continuous fire for fully automatic weapons.
The fire-rate of your weapon is displayed in Gunsmith and in most cases, the bottom of your HUD next to your ammo count. Many weapons can toggle between two select fire modes, which is usually a fully automatic and a semi-automatic setting.
Now, if you just hold down the trigger, this will most likely happen:
<mrk mtype="seg" mid="1"/>
<mrk mtype="seg" mid="1"/>
0:00 / 0:00
SD/HD
<mrk mtype="seg" mid="1"/>
<mrk mtype="seg" mid="1"/>
An example of hip-firing.
This is called hip-firing. It’s the fastest way to fire a weapon but lacks accuracy. If you need to get off a quick shot or turn a corner into an enemy that’s out of melee range, hip-firing a weapon, particularly one that excels at close range, is an ideal strategy to consider.
The Firing Range: Aiming Down Sights
Pushing the ADS button, typically left trigger, will cause your Operator to aim down a weapon’s sights. This is what it will look like:
<mrk mtype="seg" mid="1"/>
<mrk mtype="seg" mid="1"/>
0:00 / 0:00
SD/HD
<mrk mtype="seg" mid="1"/>
<mrk mtype="seg" mid="1"/>
An example of aiming down sights firing (ADS).
In almost all cases, firing while ADS is more accurate than firing from the hip. Aiming down sights is nearly essential for dealing damage at a distance, especially when the enemy is several hundred feet across the map.
The one big caveat to ADS is that it significantly slows movement. While you are aiming, your Operator will physically slow their speed, and by default, slow down the speed in which you can identify and lock-on targets. This is done to help you make tighter movements for precise fire.
Furthermore, ADS, means you are looking through the weapon’s native sights, which may or may not be obstructive depending on personal preference. This could be remedied by either learning how to work with the weapon’s built-in sight, or by putting an optical attachment on your weapon.
Adjusting Aim
Whether you decide to hip-fire or aim down sights, your operator will not be able to hold the weapon steady after it is fired, especially if the weapon is fully automatic.
According to Newton’s Third Law – remember that in school? – every action has an equal and opposite reaction. In the case of a weapon, that equal and opposite reaction is called recoil. This translates to a weapon “kick” that typically trends upwards.
Recoil is a major part of using weapons in Modern Warfare, and it varies by weapon. Some may kick straight up dramatically, while others will drift over, up, and to the right.
In short, recoil is why those first two GIFs show our operator’s weapon drifting upwards and to the right. In order to have accurate and sustained fire, one must account for the recoil pattern and manually adjust aim accordingly.
The easiest way to show this is when firing while aiming down sights: look below and see what manually adjusting aim to account for recoil can do for bullet spread.
<mrk mtype="seg" mid="1"/>
<mrk mtype="seg" mid="1"/>
0:00 / 0:00
SD/HD
<mrk mtype="seg" mid="1"/>
<mrk mtype="seg" mid="1"/>
An example of hip-firing with directional aiming.
Manually adjusting aim can also be done while hip-firing.
<mrk mtype="seg" mid="1"/>
<mrk mtype="seg" mid="1"/>
0:00 / 0:00
SD/HD
<mrk mtype="seg" mid="1"/>
<mrk mtype="seg" mid="1"/>
An example of ADS firing with directional aiming.
Now, look back at the bullet spread for each of the four methods. Far and away, adjusting aim for recoil provides a tighter spread – which means more accurate fire – to the point where the aim adjusted hip-fire looks tighter than aiming down sights without adjusting!
Every weapon in the game has a different recoil pattern, which can be learned over time. Predicting the weapon recoil pattern could be a game-changer for even the most experienced player, and all it takes is paying a little bit of attention to how your weapon operates.
Advanced Tip: Hip-Fire to ADS and Pre-Aiming
So, hip-firing gets a faster first shot off than waiting to aim down sights, while aiming down sights most often provides more accurate fire. But, what can you do in a situation to have a fast first shot AND accurate fire?
This brings up a technique that many Call of Duty players try to master: the hip-fire to ADS mechanic.
At the beginning of a close engagement, try simultaneously pressing the fire and aim buttons to potentially get a quicker and more accurate first shot off. Hip-firing to ADS also allows you to “snap” to a target down range, as your look speed while hip-firing is faster than it is while aiming (unless you adjust this option in your settings).
Alternatively, consider this scenario: you are about to walk outside a tight room to a large open field, and have a good idea that the enemy would be too far away to hit with a hip-fired weapon.
This is where “pre-aiming” comes into play; if you know that you will need more accurate fire down range, it doesn’t hurt to aim down sights before rounding a corner or entering a new area.
Around the Arsenal
Not all weapons are created equal. Certain weapon types are better suited for ADS or best when hip-fired, and their effective ranges – the distance at which they might be most valuable in combat due to their damage profiles – all differ.
We’ll dive deeper into weapons during our Loadout Basics Guide, but for now, here’s a quick overview of each weapon type that only covers effective ranges and recommended firing rates:
· Shotguns – Extreme close range, hip-fire or aiming down sights.
· Pistols – Close range, aiming down sights or hip-firing.
· Submachine Guns – Short range, aiming down sights or hip-firing.
· Assault Rifles – Medium range, aiming down sights.
· Light Machine Guns – Medium-long range, aiming down sights.
· Marksman Rifles – Long range, aiming down sights.
· Sniper Rifles – Extreme long range, aiming down sights.
· Launchers – Any range against technology or large groups, aiming down sights.
When in Doubt… Melee Out
While we can make a case for every weapon in the game, what if you are uncomfortably close to an enemy? Like, so close that you could smell the meal he had for breakfast? Or what if you suddenly find yourself right behind an enemy after going around a corner?
That’s where the melee button comes into play; press the melee button to bash the enemy with your weapon. If the enemy is within range of your Operator, a melee attack will deal significant damage to them and temporarily shock them.
Normally, melee attacks in Modern Warfare aren’t one-hit knockouts; you may have to bash the enemy a second time to bring them down. However, if you are able to get behind them and hold the melee button down, you can pull off a Finishing Move, a powerful move that will decimate and humiliate your foe.
There are also certain weapons, such as a Combat Knife, and weapon attachments, such as a Breacher Device, that allow for one-hit melee kills.
A melee attack is the fastest way to deal damage at extreme-close ranges, becoming an essential part of an Operator’s toolkit in combat. Furthermore, it’s also the most silent way of dealing damage; hitting an enemy with a melee attack will not appear on the enemy’s mini-map, making it a viable choice for when stealth is needed.
In Summary: Top-10 Tips for Dealing Damage
10. For controllers, press right trigger to fire a weapon, and left trigger to aim.
9. Check your fire! Know the fire method of your weapon – from full-auto to bolt-action – to see how many times you need to use the fire command. (In the majority of cases, this information can be found on the bottom right corner of the screen)
8. Hip-firing – firing a weapon without aiming – could be effective at shorter ranges where getting the first shot is more important that accuracy.
7. On the flip side, when an engagement is one at a longer range, try aiming down a weapon’s sights for more accurate and precise fire.
6. Not all weapons are created equal; learn your weapon’s effective range and recoil pattern to master its damage-dealing capabilities.
5. Using a combination of hip-firing and aiming down sights could be viable in scenarios when fast, accurate fire is needed at a medium to short range.
4. Pre-aiming – aiming down sights before going around a corner – could be helpful for those who can predict enemy movements and locations well… Or have an active Killstreak or Field Upgrade active that provides enemy intel.
3. When the enemy is within a foot of range, or when stealth is needed, considering using a melee attack instead of firing a weapon.
2. Finishing Moves are one-hit kills and can be performed by holding the melee button when you are directly behind an enemy.
1. Final tip: Switching to a pistol is always faster than reloading.
For more information and the latest intel on Call of Duty®: Modern Warfare®, check out: www.callofduty.com, www.youtube.com/callofduty and follow @InfinityWard and @CallofDuty on Twitter and Instagram and Facebook.