Great Games Start with Great People: Activision Launches Profile on The Muse.

Ever wonder what is it like to work for Activision or one of our Game Development Studios? What does it mean to our employees to be responsible for creating some of the most beloved characters and franchises in gaming? Read on to find out!

by David Hodgson on June 19, 2019

Activision has been changing the way people play for the past 40 years, while creating some of the world’s biggest, most ground-breaking, and beloved entertainment franchises.

We’re still growing, and we have amazing opportunities across the organization for entry level through experienced professionals. To supplement our already robust presence on LinkedIn, and in order to  give our fans and prospective employees better insight into what it’s like to be a team member at the main headquarters, and in one of our independent Game Development Studios, we’re proud to announce we’ve launched a profile on The Muse. The Muse is a popular destination for professional talent to research career opportunities.

In addition to making great games, Activision was recently honored to be included by Fast Company as one of the most innovative companies in gaming, and we’re proud to have scored a perfect 100% score on the Corporate Equality Index (CEI), sponsored by the Human Rights Campaign, as a Best Workplace for LGBTQ professionals.


Let’s hear from some of team members directly on what they find most enjoyable and rewarding at Activision or one of the family of Studios:


Meet Activision’s Employees

Evan Button is a Motion Capture Producer. His team helps to deliver high-quality, body motion capture, facial capture, audio, and character likeness assets that support the various artists and animators across the development studio teams to create lifelike graphics for Activision’s franchises.

Ifedayo Isibor is a Senior Technical Artist at Infinity Ward. She links programmers and artists, translating technical requests into creative designs (and back).

Priscilla Landerer is Senior Character Artist at High Moon Studios. She and her team think through every detail of each character to bring a concept to life.

Adaora Anugo is part of Activision’s rotational program in which MBA associates can build skills and develop strong relationships. She’s currently completing the second of three rotations, having recently worked on the Demonware studio team.

Thomas Hamilton is a Senior Lead Artist at Raven Software. He guides his team in developing innovative art, working with artists, producers, and engineers to establish technical and aesthetic guidelines and timelines.

Sandy Lin-Chiang is Associate Art Director at Sledgehammer Games. She is responsible for the overall visual aspects while also designing and overseeing on-screen animation, set dressing, and lighting.

If you’d like to know more, check out the Activision profile on The Muse.

For more information on Activision games, follow @Activision on Twitter, Facebook, and Instagram.